Explore the gods, heroes and legends of Irish mythology: the Tuatha Dé Danann, the mythological cycles and the folklore behind them.
The first people in Ireland, who arrived before the Flood, and the frame story that put them there.
The second wave, who cleared the first plains and died of plague in a week.
The third wave, who were ground down by Fomorian tribute and scattered to three corners of the world.
The wave that brought kingship and divided Ireland into the provinces it still has.
The old gods of Ireland, arriving in a mist with four treasures, and leaving underground.
The opposition in every wave, and not simply monsters, since the Tuatha Dé were related to them by marriage.
The last wave, the ancestors of the Irish, and the poem that won the country.
Nine hundred years as swans, and the bell that ended it.
The hound of Ulster: a boy who killed a dog and took its job, and a warrior his own side had to cool in three vats of water.
Queen of Connacht, who started a war because her husband owned one better bull, and who was killed with a piece of cheese.
Leader of the Fianna, who got his wisdom by accident and burned his thumb doing it.
All the knowledge in the world went into a fish, and then into a boy who was only cooking it.
The land of the young, which is always reached across water and always costs more than it seems.
Not a bringer of death but an announcer of it, and attached to particular families rather than to anyone.
The god who was good at everything, who killed his own grandfather, and who still has a month named after him.
The good god, where good means skilled at everything rather than virtuous.
A goddess of battle and sovereignty who appears as one figure, as three, and as a crow over a field.
Goddess of poetry, smithcraft and healing, and then a saint with the same name, the same feast and several of the same stories.
God of love and youth, conceived and born inside a single day so that nobody would notice.
God of the sea, keeper of the otherworld, and the reason the Isle of Man has its name.
The king who lost his arm, lost his kingship with it, and got both back.
The Fomorian king whose single eye destroyed whatever it looked at, and who was killed by the grandson he tried to prevent.
The battle the whole Mythological Cycle turns on: the Tuatha Dé against the Fomorians, with every god in it.
A champion of the Tuatha Dé credited with inventing writing in Ireland, and the alphabet still cut on standing stones.
The nearest thing Ireland has to an epic: a cattle raid, a curse, and one boy holding a ford all winter.
A prophecy at a birth, a king who thought he could outwait it, and the ruin of the Red Branch.
A woman made to race the king’s horses while in labour, whose curse is the reason the Táin happens at all.
The best friend Cú Chulainn was manoeuvred into killing, and the town still named after the place it happened.
Three hundred years in the land of the young, and the one condition he broke.
A woman refuses the old man she is promised to, and sixteen years of pursuit follow.
A warrior band outside the law of any king, and the tests you had to pass to join.
A solitary shoemaker with a hidden purse, and a name whose origin is less settled than you would think.
A shapeshifter who might carry you home or might carry you into a bog, and who spoils the blackberries.
The Tuatha Dé after they lost Ireland: not gone, just moved underground, and not to be named aloud.
A king cursed into a bird, driven mad across Ireland, who turns into one of the finest nature poets in the language.
The model king of Irish tradition, reared by a she-wolf, who gave his name to a book of advice still quoted.